4 years of experience in designing a story-driven, yet non-linear first-person action/adventure game for PC. I worked on the project from start to finish. As Lead Designer, I was in charge of the game, world, level, mission, and narrative design.
Hard Skills
Good working knowledge of Maya and Adobe Creative Suite (Photoshop, After Effects).
Experience with Unreal Engine.
Understanding of simple scripting/programming concepts (Scheme, Unreal Engine Blueprints, GameMaker).
Basic knowledge of C++.
Soft Skills
Fast problem-solver and decision-maker (a skill I developed thanks to the ever-changing nature of the project).
Interdisciplinary communication (ensuring smooth communication between departments).
Hard worker (getting a boost when a deadline approaches).
Strong passion for story-driven games (I truly believe in the medium’s narrative potential).
Work Experience
Lead Designer Indiegala – January 2016 – Present
Die Young (PC/Steam 2019) Open-World, First-Person Action/Adventure Project Role: Lead Designer Main Responsibilities: Game Design, World & Level Design, Mission Design, Narrative Design, Production.