Summary
6 years of experience in designing story-driven action/adventure games for PC & consoles. During these years I worked on a 4-year-long project (a non-linear first-person action/adventure game) from start to finish. As Lead Designer, I was in charge of the game, world, level, mission, and narrative design.
Hard Skills
- Good working knowledge of Maya and Adobe Creative Suite (Photoshop, After Effects).
- Experience with Unreal Engine.
- Experience with scripting tools (UE4 Blueprints, GameMaker).
- Basic knowledge of C++.
- Fast problem-solver and decision-maker (a skill I developed thanks to the ever-changing nature of the project).
- Interdisciplinary communication (ensuring smooth communication between departments).
- Hard worker (getting a boost when a deadline approaches).
- Strong passion for story-driven games (I truly believe in the medium’s narrative potential).
Work Experience
Level Designer
Remedy Entertainment – August 2022 – Present
Level Designer
Stormind Games – January 2021 – July 2022
Lead Designer
Indiegala – January 2016 – December 2020
Die Young (PC/Steam 2019, PS4 2020) Open-World, First-Person Action/Adventure
Project Role: Lead Designer
Main Responsibilities: Game Design, World & Level Design, Mission Design, Narrative Design, Production.
Die Young: Prologue (PC/Steam 2019) First-Person Action/Adventure DLC
Project Role: Lead Designer
Main Responsibilities: Level Design, Narrative Design, Production.
Game Designer, 2D / 3D Artist
redBit games – February 2015 – December 2015
Tap Galaxy: Deep Space Mine (Android/iOS 2015)
Responsibilities: Game Design, Creative Direction.
Pocket Rush (Android/iOS 2015)
Responsibilities: Tracks Design, 3D Assets, Game User Interface.
Spotty & Friends: Playground (Android/iOS 2015)
Responsibilities: Cutout Animation (Spine).
Shaolin Fury (Android/iOS 2015)
Responsibilities: 2D Art, Animation (Spine), Game User Interface.
Education
Sapienza Università di Roma – 2013/2014
Sapienza Università di Roma – 2008/2011